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For the CD version is the same basic thing. RMF Directory: Basically this is where you maps are saved but I suggest:Ĭ:\Program Files\Steam\steamapps\user name here\counter-strike\cstrike\maps.Start making map while you can test them online.Ĭ :\Program Files\valve\Steam\steamapps\user name here\counter-strikeĬ:\Program Files\valve\Steam\steamapps\user name here\counter-strike\cstrikeĬ:\Program Files\valve\Steam\steamapps\user name here\counter-strike I'll show for Conter-Strike since is a good way to The following setting are going to depend on what game you areĬonfiguring about. Default SolidEntity Class: Just like with the previous one put a value which will be easy for you to set while you're mapping.I suggest you put it for starters at: info_player_start. Your default value your Entity tool is going to have every time you Default PointEntity Class: This is going to be.
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Map Type: Automatically set to Half-Life/ TFC.Texture Format: Automatically set to WAD3 (Half-Life/ TFC).The FGD folder you choose the FGD of the game you are going to map
Valve hammer editor 3.5 sounds install#
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Wad Merger Tool: You need to extract whats in the RAR file.ZHLT: You need to extract the files inside the directory you installed Valve Hammer Tool.Valve Hammer Editor 3.5: Is pretty easy, just mash on "Next" and you're done.Valve Hammer Editor 3.5: Link Mirror 1 Mirror 2.So first begin by getting everything you need: